![]() ![]() You can effortlessly fire it in eight directions to reach different heights, avoid traps, or you use it to place yourself in advantageous situations. You obviously have a capable gun, you can slide, and there are various power-ups you should grab that alters your weapon’s abilities, but the most interesting is the grappling hook, which functions more like a zipline. There aren’t a lot of abilities and tools you use. As I learned from my mistakes and became more proficient using my tools, I took less damage and even some later stages felt easier. Of course, taking damage and dying becomes frustrating at times but you’re never caught so off guard that you’re wondering how you got hit. ![]() Your character responds instantly to your commands, making most deaths easier to stomach. You’ll see all the classic tricks used from the 90’s to keep you on your toes, but it’s your job to use whatever you have to avoid them and Steel Assault successfully places that responsibility in your hands. No matter what stage you’re on, enemies pour on screen, surprising you by hopping out of buildings or leaping at you just as you approach the right spot, and you have to deal with craftily placed obstacles to avoid. ![]() A few clunky mechanics and hard to distinguish graphics make Steel Assault tougher than it should be, but the high-wire difficulty, retro sounds, and short length more than make up for any downsides.Īrcade games typically increased in difficulty as you made it to later levels, but Zenovia Interactive chose to make jumping through levels and using tools in unique ways as the method to keep the challenge steady from beginning to end. Steel Assault is that tough-as-nails, trial by error kind of platformer, and its style is inspired by old-school, wallet-draining 90’s arcade games like Metal Slug, but also features influences from Contra. If any of the Soulsborne games were a 2D side-scrolling run and gun, I’d probably enjoy them a lot more. ![]()
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